Being an owner of a game, you only have so much time in the day in order to get what you want accomplished on the game for that day. This also goes with life in general too: you only have so many hours in the day! If only sleeping wasn’t needed anymore, right?
Since you only have so much time, you have to set priorities for yourself so that certain things get done first before you start working on other things. For me, I try to set some sort of priority list of tasks that I want to do, and then do them whenever I can (start at the top and work my way to the last priority). As more things come up, they all get assigned priorities that I can then track and monitor appropriately. I like this system because I then focus on the most important things first without really thinking about it. Have you forgotten something important before? Of course you have, all of us have done this! Having everything recorded and prioritized makes things so much easier!
Why am I rambling on about this? Well, while doing these things is very important, you also have to look at the big picture of your game: where is most of your time spent working on the game? Is it game management, new features, bug fixes? For me, I try to look at this “big picture” stuff in thirds: 1/3 to game management, 1/3 to bug fixes, and 1/3 to new features. Make sure that you are spending the time that is needed to keep the game not only up and running properly, but also getting better. You don’t want to have a game that is falling apart or has no management (or both)!
When you are setting priorities, make sure that you keep the big picture in mind so that your game will have a much better chance of being a big success.
That’s all for now, until next time…keep that tech gear ticking.